Dice Library is a static link library which allow to
add a degree of physic realism to applications and mainly
to 3D games.
this library it's possible to simulate:
impulsive and contact forces between 3D rigid bodies
collision detection between 3D rigid bodies and between
terrain and 3D rigid bodies
attention has been put on both simulation fedelity and
esecution speed, the library can manage a simulation of
a relative high number of rigid bodies (up to 100 bodies).
It can be used regardless of the underlying 3D system
(OpenGL, DirectX, Warp3d, Nova,...).
The library is developed mainly for and with AmigaOS4
/ PPC but it will be released for other platforms and
minimum system requirements are: CPU PowerPC G3 750CXe 600
Mhz and 16 Mb ram.
In advanced development stage, the libray will be release
for August 2005.
For further information, please write to: firstname.lastname@example.org
The following images are taken from a little test program
showing in real time a simulated crash between 3 rigid bodies.
Click to enlarge the images.